How to Prepare Prototypes for Moderated Usability Testing

A 45-page handbook with 35 checks that keep prototype defects out of your usability findings.
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  • #Whitepaper
  • #Handbook

In moderated usability testing, the prototype is a measuring instrument that needs proper calibration in advance. Every dead link, missing back button, and unclickable card lands in the insights report or research hypotheses as if it were a usability problem, and the participant’s confusion looks identical either way.

Across more than 47,000 hours of user research and usability testing, we have learned exactly how to keep a prototype from contaminating the findings. This is the preparation pass we run before fieldwork: 35 checks across 8 chapters, each one tied to what it protects in the data.

Each recommendation has a marker: must-have or optional, so you can triage when the session is tomorrow.

What’s inside

How to prepare a prototype, chapter by chapter:

  • The start screen
  • Clickability: what has to respond to a tap, and what can stay dead
  • Control: back, scroll, overlays, and notifications
  • Motion, input, and states that make a prototype feel like a real app
  • Data and copy consistency
  • Device, access, and the dry run

Plus 2 things you’ll use after reading:

  • A tear-out sheet to print it and mark it up.
  • AI Tips to save you time.
Sneak peek inside the handbook
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Who it’s for

The handbook is written for specialists who want to raise the quality bar on their moderated usability prep.

  • Heads of Product, Product Owners, CPOs deciding what ships on the strength of those findings.
  • CX & Customer Insights Leads whose CSAT and Customer Effort Score benchmarks depend on clean sessions.
  • Innovation & Digital Transformation Leads who fund the research and need findings they can defend to the board.
  • Product & UX designers who build the prototype and inherit the questions when something does not click.
  • UX Researchers & Research Leads who receive a file they did not build and have 1 hour to trust it.
  • Agency & consultancy teams running research for clients, where a prototype defect is a billable hour spent on nothing.

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